1.0
Introduction
The
game of Jungle Nori is very similar to the traditional Korean board game, Yut
Nori, albeit with a few more challenges. The original game, Yut Nori, is
arguably a very popular board game in Korea and is known to be a tradition
among Koreans every New Year (Yi, 2001). To accompany the board game that has
been created for this project, an animation tutorial is created that runs about
5 minutes, detailing a little bit about the game’s origins and how to play the
game itself.
1.1
Problem Statement
While Jungle Nori is similar to Yut Nori, the game still
needs to be given an easy-to-understand walkthrough. This is so that viewers
can understand how the game generally works before playing the game.
1.2
Objective
The objective is to show the audience how the game of
Jungle Nori is played, how the rules work, and what is needed to play the game
in an engaging, interesting way.
The second objective is to let the audience know of the
game’s origins, and what changes have been made from the original game, such as
additions or changes to the rules.
1.3
Target audience
The intended target audience for this animation is
children aged 7-12 years old. This game intends to briefly introduce them to
the culture of another country which they might not have known of, as well as
introduce them to the concept of negative integers up to -5 through the usage
of ‘penalty points’ that is mentioned in the animation.
1.4
Method
1.4.1
Videos
Through the making of the animation, research was done
beforehand through watching a few videos on how to play the original game, Yut
Nori. These videos are from Youtube, and through these tutorials information
about the game can also be found. One of the videos are by Youtube user Steve
Miller, and he details about the original game in detail.
Another
video tutorial that is used for reference is a Korean video that also details
about the original game. The video is closer to the animation that was intended
to be created, and is used as a starting reference for the animation.
1.4.2
Reading
There are several reading materials that are used in
researching the original game for ideas on creating the animation. The main
reference for this project is Yi I-Hwa’s “Korea’s Pastimes and Customs: A
Social History”. Here it has a brief, but comprehensive, detailing of what Yut
Nori is and its history, and is used as the main reference for this project and
for developing ideas.
1.5
Animation process
1.5.1
Story
The animation does not have a set story as it is a
tutorial of how to play Jungle Nori. One character (Character A) narrates the
entire animation, informing the audience on where the game originates from, and
how to play the game as well as how the rules work. Two more characters will
assist Character A in showing how the game mechanics and rules in the game
work.
1.5.2
Idea development
The ideas for the characters are gleaned from the
original Yut Nori game. According to Yi, the tokens and moves in the games are
a reference to agricultural livestock that is most important to Korean culture
back then; for example, the movement of ‘mo’, which grants players the ability
to move five steps ahead in Yut Nori, the most steps a player can make, is a
reference to the horse (Yi, 2001).
To further develop
these ideas, an actual Yut Nori game set is bought as a reference, and also to
confirm the allusions to livestock used in the game.
Figure 3: the shape of the yut
stick
Figure
4: the Yut Nori board mat
1.5.3
Character design
After getting ideas based on 1.5.2, a few character
designs are created. The characters are sketched first before scanned and
traced into Adobe Illustrator CS4.
Figure
5: Sketches of the character design
Figure
6: Character designs created in Adobe Illustrator
1.5.4
Story board
The story board is a
bit informal seeing as there was little time to complete the animation, but a
simple storyline is created so there is a general understanding of how the
animation should go.
Figure
7: First page of the storyline
Figure
8: Second page of the storyline
1.5.5
Animation process
The animation is
created using Adobe After Effects CS4. At first the initial duration is set to
2 minutes and 30 seconds, but is gradually increased so that more information
can be inserted into the animation.
Figure
9: A screenshot of the animation process
Figure
10: A screenshot of the animation process
1.5.6
Animation schedule
No formal animation
schedule is done. The animation process takes at most three days to complete.
1.6.
References
Yi, I.-H., 2001. Korea's Pastimes and Customs: A
Social History. 1st ed. Paramus, NJ, United States of America: Homa and
Sekey Books.
Steve Miller. (2013). How To Play
Yut Nori (Korean Game). [Online Video]. 11 February. Available from:
http://www.youtube.com/watch?v=G90o0ai57EM. [Accessed: 30 October 2013].
kcultureportal. (2012). Yut Nori, a Traditional
Korean Board Game. [Online Video]. 26 November. Available from:
http://www.youtube.com/watch?v=stTl8sRYGaw. [Accessed: 30 October 2013].
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