Monday, 8 September 2014

Animation 2 Part 2 - Learning Outcomes

Learning outcomes:

1. Describe appropriate processes in relation to the chosen field of study or project.

2. Construct an individual project appropriate to the chosen field of study or practice.

3. Demonstrate innovative and creative problem solving sttributes within a chosen area of study.

4. Select and implement appropriate analytical techniques.

5. Evidence consistent levels of competence within a widening range of animation and media technologies and practices.

6. Select techniques that are appropriate for the research undertaken within the chosen field of study, both practically and qualitatively.

7. Display a sound knowledge and understanding of all health and safety issues.

8. Identify the nature and sources of information needed to write a research proposal and report (project proforma and evaluative journal)

9. Effectively plan time and work within deadlines.

10. Constructively critique the research work of peers, identifying strengths and weaknesses in technique, analysis and conclusions.

11. Actively contribute to all group activities, i.e. seminars, critiques, etc

12. Confidently articulate position within the wider cultural context.

Programme learning outcomes:


1. Further develop practical and subject specific skills in Animation

2. Develop powers of invention and creative ambition

3. Explore more independent lines of enquiry

4. Heighten awareness of health and safety issues within these disciplines.

5. Provide a lively and supportive environment to take risks in the development of creative solutions.

6. Establish an efficient and effective time management regime within a studio/workshop context.

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